﻿// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;

namespace GVR.Gfx {
  [RequireComponent(typeof(MeshRenderer), typeof(MeshFilter))]
  public class OutlinedObject : MonoBehaviour {
    private MeshRenderer meshRenderer;
    private MeshFilter meshFilter;

    public Mesh Mesh { get { return meshFilter.sharedMesh; } }

    public Bounds Bounds { get { return meshRenderer.bounds; } }

    void Awake() {
      meshRenderer = GetComponent<MeshRenderer>();
      meshFilter = GetComponent<MeshFilter>();
    }

    public Matrix4x4 TRS {
      get {
        return !enabled ? Matrix4x4.identity
                        : Matrix4x4.TRS(transform.position, transform.rotation, transform.localScale);
      }
    }
  }
}
